Guild Structure

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Guild Structure

Post by Two-Delta on Fri Mar 15, 2013 8:02 pm

The link below is to an outline of our structure. Many of the spots are open and I will update this google doc as spots are filled or become vacant. These are my tentative ideas on what the guild should look like, but I'd like your feedback as we start to reboot the guild.

https://docs.google.com/presentation/d/1JwhDQF5t1OONk5l3s0b4elRwtNoR3NuO7-4q6ABiU1Q/edit#slide=id.p
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Re: Guild Structure

Post by Alesandra (Kat) on Tue Apr 02, 2013 3:12 pm

Very nicely done TD

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Re: Guild Structure

Post by Two-Delta on Tue Apr 02, 2013 8:52 pm

Thanks. I'll have to put up a modified version soon now that we're filling some spots in.
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Re: Guild Structure

Post by Two-Delta on Wed Apr 10, 2013 6:31 pm

Here's the most up-to-date version:

https://docs.google.com/presentation/d/1JwhDQF5t1OONk5l3s0b4elRwtNoR3NuO7-4q6ABiU1Q/edit?usp=sharing
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Re: Guild Structure

Post by Two-Delta on Sun Jun 09, 2013 12:53 pm

Alright, folks. Here's the current thoughts on what the modified structure will look like. Feel free to make comments on here.

As a heads up, I know some of the spots currently look vacant even though you're in a squad. That's because due to the expansion of each group, I'm leaving it up to the officers-in-charge of units to fill the roster and name the teams/squads.

Again, any comments are appreciated and we will take your thoughts into consideration. Here's the link:
https://docs.google.com/presentation/d/1JL5WvYCuYUQvkq9jQ82EQG1lVhb_jH_iTFruhLRKakU/edit?usp=sharing
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Re: Guild Structure

Post by Two-Delta on Mon Aug 26, 2013 9:17 pm

Here's a skeleton of my new ideas for the structure. Right now, it's at about nine people per squad for four squads along with a platoon leader and platoon sergeant, putting our total for the guild under this structure at 38 people. Let me know what you think about it (too big, too small) and any other ideas and we'll hack out how we want it to shape up.

https://docs.google.com/presentation/d/1F4DZJP7D5xN0XaYs7vODa3E_aKZLhOXrFJ2u5t6zL-I/edit?usp=sharing

Thanks,
Too-Dee
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Re: Guild Structure

Post by Two-Delta on Mon Aug 26, 2013 10:30 pm

Here's an updated smaller version, with only a sergeant, corporal, and two privates per squad to start.  That would put us at looking for 18 active members with the ability to expand if things go well.

https://docs.google.com/presentation/d/1q1I3rtd4VmjeWeUCJV6oZjq5KocKwMTY26VX6UyHr5g/edit?usp=sharing
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Re: Guild Structure

Post by Herofan on Tue Aug 27, 2013 12:27 am

I believe that we should start with the smaller unit, and when we get more active members grow into the larger platoon with the 2 teams per squad.

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